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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / tank / models.lua < prev   
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Text File  |  2005-07-16  |  4.2 KB  |  178 lines

  1.  
  2. createRoom(50, 37, "images/"..codename.."/svatba-pozadi.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. XXXXX..X..........................................
  8. X......XXXXXXXXXXXXX..............................
  9. X......X...........XX.............................
  10. X......X............XX............................
  11. X......X.............XX...........................
  12. X........X............XX..........................
  13. X......................XX.........................
  14. XXXXX...XX..............XX........................
  15. X........................XXXXXXXX.................
  16. X.........................XXXXXXXXXXXXXXXXXXXXXXXX
  17. X..........................XXXXXXXXXXXXXXXXXXXXXXX
  18. X...........................XXXXXXXXXXXXXXXXXXXXXX
  19. X.....X...XXXX...............XXXXXXXXXXXXXXXXXXXXX
  20. X.............................XXXXXXXXXXXXXXXXXXXX
  21. X.............................XXX.................
  22. X.............................X...................
  23. X......XXX....................X...................
  24. X.....X.XX..X.................X...................
  25. X..........XX.................X...................
  26. X........................XXXXXX...................
  27. X.................................................
  28. X.................................................
  29. XX........XX......XX.X.X.XXXXXX...................
  30. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...................
  31. ..................................................
  32. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX...........
  33. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX..........
  34. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.........
  35. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  36. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  37. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  38. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  39. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  40. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  41. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  42. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  43. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  44. ]])
  45. addItemAnim(room, "images/"..codename.."/svatba-okoli.png")
  46.  
  47. small = addModel("fish_small", 1, 18,
  48. [[
  49. XXX
  50. ]])
  51. addFishAnim(small, LOOK_RIGHT, "images/fishes/small")
  52.  
  53. big = addModel("fish_big", 1, 19,
  54. [[
  55. XXXX
  56. XXXX
  57. ]])
  58. addFishAnim(big, LOOK_RIGHT, "images/fishes/big")
  59.  
  60. item_heavy = addModel("item_heavy", 24, 18,
  61. [[
  62. XX.
  63. X..
  64. XXX
  65. ..X
  66. ]])
  67. addItemAnim(item_heavy, "images/"..codename.."/3-ocel.png")
  68.  
  69. item_heavy = addModel("item_heavy", 5, 4,
  70. [[
  71. XX
  72. X.
  73. X.
  74. ]])
  75. addItemAnim(item_heavy, "images/"..codename.."/4-ocel.png")
  76.  
  77. item_heavy = addModel("item_heavy", 6, 5,
  78. [[
  79. X.......
  80. XXXXXXXX
  81. .......X
  82. ]])
  83. addItemAnim(item_heavy, "images/"..codename.."/5-ocel.png")
  84.  
  85. item_heavy = addModel("item_heavy", 5, 3,
  86. [[
  87. X
  88. ]])
  89. addItemAnim(item_heavy, "images/"..codename.."/6-ocel.png")
  90.  
  91. item_heavy = addModel("item_heavy", 6, 3,
  92. [[
  93. X
  94. ]])
  95. addItemAnim(item_heavy, "images/"..codename.."/7-ocel.png")
  96.  
  97. item_heavy = addModel("item_heavy", 6, 22,
  98. [[
  99. X
  100. ]])
  101. addItemAnim(item_heavy, "images/"..codename.."/6-ocel.png")
  102.  
  103. item_light = addModel("item_light", 10, 18,
  104. [[
  105. X.
  106. XX
  107. X.
  108. X.
  109. ]])
  110. addItemAnim(item_light, "images/"..codename.."/roboruka.png")
  111.  
  112. zebr = addModel("item_light", 6, 13,
  113. [[
  114. X
  115. X
  116. X
  117. X
  118. ]])
  119. addItemAnim(zebr, "images/"..codename.."/zebrik.png")
  120.  
  121. item_light = addModel("item_light", 1, 6,
  122. [[
  123. XX
  124. ]])
  125. addItemAnim(item_light, "images/"..codename.."/naboj.png")
  126.  
  127. mun3 = addModel("item_light", 5, 0,
  128. [[
  129. XX
  130. ]])
  131. addItemAnim(mun3, "images/"..codename.."/naboj-a.png")
  132.  
  133. item_light = addModel("item_light", 6, 21,
  134. [[
  135. X
  136. ]])
  137. addItemAnim(item_light, "images/"..codename.."/patron.png")
  138.  
  139. item_light = addModel("item_light", 9, 4,
  140. [[
  141. X
  142. ]])
  143. addItemAnim(item_light, "images/"..codename.."/maly_snek_00.png")
  144. -- extsize=3; first="maly snek1.BMP"
  145.  
  146. item_light = addModel("item_light", 3, 6,
  147. [[
  148. X
  149. ]])
  150. addItemAnim(item_light, "images/"..codename.."/patron.png")
  151.  
  152. item_light = addModel("item_light", 9, 3,
  153. [[
  154. X
  155. ]])
  156. addItemAnim(item_light, "images/"..codename.."/patron.png")
  157.  
  158. item_light = addModel("item_light", 11, 5,
  159. [[
  160. X
  161. ]])
  162. addItemAnim(item_light, "images/"..codename.."/patron.png")
  163.  
  164. mun2 = addModel("item_light", 5, 1,
  165. [[
  166. XX
  167. ]])
  168. addItemAnim(mun2, "images/"..codename.."/naboj-a.png")
  169.  
  170. mun1 = addModel("item_light", 5, 2,
  171. [[
  172. XX
  173. ]])
  174. addItemAnim(mun1, "images/"..codename.."/naboj-a.png")
  175.  
  176.  
  177.  
  178.